
As always, if you have any questions or comments you can find me on twitter or leave a comment below. Using your Hidden Stockpile on your upkeep means you get to scry before you draw and still get the Servo token at your end step thanks to revolt. Also try to take advantage of all of the activated abilities you have at your disposal. There are quite a few triggers on many different cards that can often be missed if you’re not used to looking for them. If you do plan to pick up this deck and give it a shot, I highly recommend getting a good amount of practice games in before taking it to a large event. A-Skyclave Shadowcat, A-Sorcerer Class, A-Spell Satchel. Fumigate cleans them all up nicely allowing you to continue developing your board for the huge combo finish. A-Manticore, A-Master of Winds, A-Mentors Guidance, A-Minsc & Boo. This card is well positioned right now as there are plenty of decks in Standard aiming to win with a lot of tough-to-beat creatures. One huge upside this deck offers is the ability to run Fumigate. While you may trade 1-for-1 with your removal for their creature, don’t forget that you will likely be able to draw better cards than the opponent because of being able to scry so often. Fatal Push, Cast Out, and Tezzeret the Schemer all work together to slow the game down so that you have time to setup for a combo finish.

This deck also offers a variety of removal to answer opposing threats. This includes new Servos from Hidden Stockpile, cells from Tezzeret the Schemer, either of the two maps, and even Spell Swindle making Treasure tokens. The Aetherborn creature allows you to scry virtually every turn of the game because there are so many artifacts in this deck that can be cast or created. The fact that you can use these cards repeatedly to scry means that you will rarely be drawing poorly throughout the course of a game. Contraband Kingpin and Hidden Stockpile are easily two of the most powerful cards in the deck. This is accomplished in part with the help of Renegade Map and Evolving Wilds to ensure you have the correct colors of mana to cast your dual-colored spells on turn 2. The biggest strength of this deck is how consistently it is able to pull off its primary gameplan. It’s important to remember that any of your artifacts being destroyed will trigger the Master including sacrificing your own Servo tokens or cracking a leftover Renegade Map. In short, the goal of this deck is to setup some cheap artifacts that can be sacrificed, such as Etherium Cells or Treasure tokens, play Marionette Master and Fabricate using +1/+1 counters to set it’s power to 4, then sacrifice the artifacts to deal 4 damage each.

This list comes from HankS, a reddit user who took it to a 1st place finish at a recent Standard PPTQ.
